Robot Pirates was literally thought of and begun on February 1st, 2020. It was a creative idea with a friend of mine to attempt to teach him programming and game development.
It features local multiplayer, destructible terrain, and a world terrain generation. Up to eight pirates will fight each other in an attempt to be the victor.
Robot Pirates also has a unique procedural level creator that I’ve built. I am beginning the process of driving the AI to a machine learning platform. If you’re curious about how I’m doing that, or how this thing is running on a computer as powerful as a jar of molasses – call me!