Born and raised in D.C, I moved to South Florida in early 2001. I spent the majority of my time in high school finding odd jobs and working at Gamestop and F.Y.E. I was attending F.A.U for Political Science when I decided law probably would not be the best for me, as I constantly found myself fixing and building friends and family’s computers. I went and obtained my CompTIA A+ certification and began CCRT (The Computer Crisis Response Team) with my roommate.
The idea was simple: We’ll go to you, and fix your computer on site, or bring it back and return it within 48 hours. We found decent business, especially from the elderly. It seemed almost all of our business was regarding builds or training, and we moved towards that direction. However, the gaming world and the internet were rumbling, and 6 months into CCRT’s short life, Twitch.TV and Minecraft started blowing up in popularity. We decided to try something radical: I would learn to code a java application to show people recipes in Minecraft, and my partner would livestream video games 5 days a week, and run re-run programs on the weekends. Thus, the Gamers Entertainment Network (GEN) was born, and soon found a decent following. I spent the summer learning to program, GEN steadily gained viewers, and I released a few minor apps along the way regarding the upcoming elections.
After I released the Minecraft Pocket Companion, things started to shift for me. Overnight the app quickly attracted 500 downloads, followed by 1,000, and pretty soon we were getting nearly 10,000 downloads a day. It soon became apparent that this application was responsible for the majority of the company’s income, and a decision was made to turn to programming full time, using the Twitch.TV following as a way to market ourselves.
This plan worked well for the next year and a half. After dedicating the year to coding and consuming everything I could find about development, I decided to leave and pursue my dream of creating games full time. I soon founded Exano Software, and began releasing Live Wallpapers as well as utility apps targeting the Android platform.
It took about a year of learning and developing before I felt confident in making my first game. I released Fly!, a 2D upgrade driven game exactly one year after Exano Softwares launch, to a mediocre audience of about 500. Invigorated that I launched my own game, I soon set to work on learning what would be required to create a game in 3D. I decided to create a 3D brick breaker game, again themed around upgrading your character, to moderate success. After a few utility apps and more learning, I launched PSI about 8 months later. PSI was a call out to Faster-Then-Light(FTL), and featured advanced ship building mechanics, 3D character models and animations, and a full 3 hour campaign.
PSI was featured in TouchArcade, and was received very well on the iOS platform. I soon released my first product that utilized Facebook logins and a global high score system: Alpha Commander, which was received well on the iOS and Android platforms. Carrying on this trend I have since decided to focus on small, quick and enjoyable mini games, and have found success in smaller applications such as Fly Doge Fly, The Space Engineers Handbook, Chopper Dodger, FastText, and Fatty Bats.